The lecture continues the module "Computer Graphics" by diving deeper into real-time, GPU-based rendering techniques. We will learn how to add nice lighting effects and shadows efficiently. You will learn how to perform geometric computations within the OpenGL rendering pipeline. And we will look into techniques for rendering for virtual reality:
- Deferred Shading and Postprocessing Techniques
- Advanced lighting effects for real-time graphics
- Shadow maps, bump maps, normal maps, displacement maps, irradiance maps, ...
- Filtering of shadow maps and normal maps
- Hardware Tessellation, Geometry Shaders, Mesh Shaders, ...
- Real-time Raytracing
- Point-based rendering
- Real-time graphics for virtual reality
- CUDA, mesh shaders, RTX, ...