The lecture continues the module Computer Graphics by diving deeper into physically-based lighting simulation using ray tracing.
We see how ray tracing can be extended to achieve nice effects such as depth of field, indirect lighting, caustics etc. We learn about models that describe the reflection off surfaces, and how we can include them in ray tracing efficiently. We look into path tracing, distribution tracing, (multiple) importance sampling, and see the difference between Monte Carlo and Metropolis. Great fun, if you are not afraid of integrals!
In detail, we consider
- Advanced Effects with Eye Rays
- Physics of Light
- Distribution Ray Tracing
- Rendering Equation
- Numerical Integration with Monte-Carlo-Methods
- Importance Sampling, Multiple Importance Sampling, Metropolis Sampling
- Environment Lighting
- Tone Mapping
- Photon Maps, Light Cuts, ...